Home / Troop Cards / Common

Common

Skeleton Barrel

“It’s like a Skeleton party in the sky, until all the balloons pop… then it’s a Skeleton party on the ground!” The Skeleton Barrel is a flying, building-targeting troop that drops skeletons once it is destroyed or reaches a building. It can only damage buildings once, similar to the Battle …

Read More »

Bats

“Five tiny flying creatures with big ears. Having big ears doesn’t mean they’ll listen when asked to stop attacking you.” Bats will be unlockable from Frozen Peak (Arena 8). It spawns five single-target, melee Bats with very low hitpoints and damage. They are the same as those spawned by the …

Read More »

Goblin Gang

“Spawns six Goblins – three with knives, three with spears – at a discounted Elixir cost. It’s like a Goblin Value Pack!” The Goblin Gang is unlocked from the Jungle Arena (Arena 9). It spawns 6 single-target troops, 3 ranged and 3 melee (Spear Goblins and Goblins, respectively). A Goblin …

Read More »

Elite Barbarians

“Spawns a pair of leveled up Barbarians. They’re like regular Barbarians, only harder, better, faster and stronger.” The Elite Barbarians are unlocked from the Royal Arena (Arena 7). It spawns two faster and stronger Barbarians. An Elite Barbarians card costs 6 Elixir to deploy. Compared to the regular Barbarians, they …

Read More »

Ice Spirit

“The Miner can burrow his way underground and appear anywhere in the Arena. It’s not magic, it’s a shovel.” The Ice Spirit is unlocked from the Frozen Peak (Arena 8). It is an area damage, short ranged troop with low hitpoints and damage. An Ice Spirit card costs 1 Elixir …

Read More »

Fire Spirits

“These three Fire Spirits are on a kamikaze mission to give you a warm hug. It’d be adorable if they weren’t on fire.” The Fire Spirits are unlocked from the Spell Valley (Arena 5). It spawns three area damage, short-ranged Fire Spirits with low hitpoints and moderate damage. A Fire …

Read More »

Royal Giant

“Sighting his massive cannon at enemy buildings, the Royal Giant comes in like a wrecking ball.” The Royal Giant is unlocked from the Royal Arena (Arena 7). He is a building targeting, long-range troop with high hitpoints and moderate damage. The Royal Giant costs 6 Elixir to deploy. Its appearance is similar to that of …

Read More »

Minion Horde

“Six fast, unarmored flying attackers. Three’s a crowd, six is an horde!” The Minion Horde is unlocked from the P.E.K.K.A’s Playhouse (Arena 4). It spawns six single-target, short-ranged, flying Minions with low hitpoints and moderate damage. A Minion Horde card costs 5 Elixir to deploy. The Minion Horde is mainly used to defend …

Read More »

Barbarians

“A horde of melee attackers with mean mustaches and even meaner tempers.” The Barbarians are unlockable from the Barbarian Bowl (Arena 3). It summons 4 single target, melee Barbarians with moderate hitpoints. Barbarians wield long swords, and have blonde hair and amazing ‘staches. The Barbarians are effective for tanking and …

Read More »

Minions

“Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!” The Minions are unlocked from the Bone Pit (Arena 2). It spawns three single target, short ranged, flying Minions with low hitpoints and moderate damage. An Minions card costs 3 Elixir to …

Read More »