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Electro Wizard

“He lands with a “POW!”, stunning nearby enemies, and continues to show off by Zapping two at a time! His favorite movie is T2.”

Summary

The Electro Wizard card is unlocked from the Royal Arena (Arena 7) or a Legendary Chest. He is a double-target, ranged troop with moderate hitpoints and damage. His attacks briefly stun his targets. He stuns and deals minor area damage upon deployment. An Electro Wizard card costs 4 Elixir to deploy.

Strategy

  • Keep in mind that an Electro Wizard zaps two single targets at once. He does not do splash damage. Do not treat him as a splash support unit as he can still be swarmed without having to surround him.
    • Each of his zaps deal half of his full damage. Thus, when attacking two targets, the Electro Wizard will deal half the full damage to each target.
    • However, if there is only one target in his range, he will zap that target with both his hands, dealing the full damage.
  • Since he can attack two targets at once and has decent spawn damage, he is good against small swarms.
    • His spawn damage is capable of destroying Skeleton Army and crippling Goblin Gang and Minion Horde. Pair him with Zap to completely destroy Goblin Gang and Minion Horde, otherwise they’ll most likely destroy him instead.
    • Because the Electro Wizard stuns when deployed and when attacking, the player can place him over any troop or building that has a channeled attack or ability. He can force Sparky, Inferno Dragon, or even an Inferno Tower to reset; he can prevent the Prince, Dark Prince, and the Battle Ramfrom charging; he can reset Elixir Collectors and spawners such as Barbarian Hut, and Witch; and he can reset the short wind-up before Bandit dashes or Mega Knight jumps.
  • The Electro Wizard has moderate health and moderately-high damage. He is capable of surviving a fireball although a Mini P.E.K.K.A will be able to one-shot him. Because of this, Electro Wizard is best used behind tanks such as the Knight or Giant. However, the Electro Wizard still deals considerable damage so don’t ignore him.
    • The Electro Wizard is an excellent support unit in a push due to his ability to reset Inferno Towers. If the player has already destroyed one or two Crown Towers, he can drop the Electro Wizard on top of it and force it to reset and re-target. However, he is vulnerable to Fireball so be mindful and space out your troops.
    • The Electro Wizard is capable of reliably countering Hog Rider, allowing only one hit on the tower. The surviving Electro Wizard can then set up a counter push.
  • The Electro Wizard can bring slow enemies to a crawl with his frequent attacks. Despite this, troops with slower attack speeds than the Electro Wizard such as the Golem and the Bowler will still be able to attack. Just like a normal Zap, an Electro Wizard’s zap does not reset non-charge attacks but rather freezes the attack frame in place for a short amount of time.
  • When attacking a Crown Tower, you can send the Electro Wizard in front of other shorter-ranged troops. He will tank a few hits from the tower until the shorter-ranged troop moves in front of the Electro Wizard, after which a hit from the Electro Wizard will force the tower to change its target to that of the shorter-ranged troop.
  • There is a precise timing where the Electro Wizard’s spawn damage, when placed directly next to a Princess Tower, can hit all 3 Goblins from a Goblin Barrel. Howeverm, this will not kill them instantly but he’ll still prevent more damage than Zap because of his multi-attack.

Trivia

  • He and the Mega Knight are the only troops that deal Spawn Damage. Unlike the Mega Knight, however, the Electro Wizard’s spawn damage affects air units.
  • His Spawn Damage has equal damage, stun duration, and radius as an equivalent level Zap.
  • The Electro Wizard and the Hunter are the only troops that can hit multiple enemies without doing area damage.
  • He was the first card to have its own challenge.
  • He is one of the eleven cards who are cheered for by the audience upon spawning and booed when killed, the others include Sparky, Giant Skeleton, P.E.K.K.A., Giant, Night Witch, Bowler, Inferno Dragon, Golem, Royal Giant, and Lava Hound.
  • The Electro Wizard is the subject of a set of Emotes.

Statistics

Cost Hit Speed Stun Duration Speed Deploy Time Range Target Count Transport Type Rarity
4 1.7 sec 0.5 sec Fast 1 sec 5 Air & Ground x1 Ground Troop Legendary

 

Level
LevelIcon
Hitpoints
Icons stats hp
Damage
Icons stats dmg
Spawn Damage
Icons stats dmg
Damage per second
Icons stats dmg dps
9 590 96 x2 159 53 x2
10 649 105 x2 174 58 x2
11 713 116 x2 192 64 x2
12 784 127 x2 210 70 x2
13 861 140 x2 231 77 x2
Summary
Electro Wizard
Article Name
Electro Wizard
Description
The Electro Wizard is unlocked in the Royal Arena (Arena 7).
Author
Publisher Name
Clash Royale Guides
Publisher Logo

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