“The bigger the skeleton, the bigger the bomb. Carries a bomb that blows up when the Giant Skeleton dies.”
- The Giant Skeleton is unlocked from the Bone Pit (Arena 2).
- It is a single-target, melee troop with high hitpoints and a very high death damage.
- A Giant Skeleton card costs 6 Elixir to deploy.
- It appears as a colossal skeleton holding a large explosive, which, upon his death, is ‘carelessly’ dropped, dealing an enormous amount of damage to all enemy troops/buildings surrounding it.
- The bomb explodes 3 seconds after it is dropped.
- The Giant Skeleton is effective to use as a meat shield for other troops. This makes it a good card to use as a buffer for spawner buildings, as any card that takes out the Giant Skeleton will be taken out by its bomb afterwards, while the spawner can cook up troops. They will continue unopposed to the Crown Tower.
- However, it is not very interchangeable with a Giant, as the Giant Skeleton will attack any troop, not only buildings.
- It is excellent for taking out large swarms of troops due to its death damage, completely wrecking pushes. The Giant Skeleton is very effective as a distraction card, as most cards that your opponent deploys to counter it (i.e. Barbarians, Musketeer, Valkyrie) will be taken out by the death damage for a positive elixir trade if more than one card is on the battlefield.
- Fast troops like the Hog Rider can avoid the bomb before it blows.
- Troops that survive the bomb and are affected by pushback will quickly be launched towards their next target, providing a type of “quickstrike” to compensate for the immense damage taken. For example, a Valkyrie that survives the bomb will quickly be pushed towards her next target, although she will probably only get one hit off.
- The Giant Skeleton is also useful for taking out Crown Towers, as when the bomb explodes upon the Giant Skeleton’s death, it will deal a lot of damage to the Tower.
- It is imperative to eliminate troops that may attack the Giant Skeleton so that it can get the giant bomb to the enemy Crown Tower and deal immense damage.
- The Giant Skeleton can be punishing to large amounts of weak troops because of its bomb. The Inferno Tower is an effective counter, as it can easily take down a Giant Skeleton without a large group of troops, and unnecessary usage of Elixir.
- Even though the Giant Skeleton’s bomb can do high damage against the opposition’s tower, often the best uses for the Giant Skeleton lie on defense. The player can place him in between troops (just like how they would place a Valkyrie), the death damage bomb taking out the support troops, allowing the player to deal with the survivors separately.
- Due to the numerous ways to dispose of the Giant Skeleton, it is unwise to launch an attack with him unless the player knows for sure that the opponent is low on Elixir, or does not have an appropriate counter to the Giant Skeleton.
- The Giant Skeleton is perhaps the best counter to Sparky combos, i.e Sparky + Wizard. The ideal time and place to put him is after the two cross the bridge. Place the Giant Skeleton in between the two troops. It is crucial here that he hits the Sparky, so that his bomb can fully destroy the Sparky and the Wizard.
- A strategy for the Giant Skeleton to reach the opponent’s Crown Towers is to place it first, then placing aHog Rider behind it. Because the Hog Rider targets buildings, he will push the Giant Skeleton very quickly towards the Crown Tower, allowing the Hog Rider to get free hits while the Giant Skeleton survives and absorbs damage.
- The player can devastate an enemy’s Crown Tower by placing the Giant Skeleton with the Balloon so that the opponent is forced into trying to distract and kill both of them.
- If you have taken out a Crown Tower, then you can place the Giant Skeleton on your opponent’s side of the arena. He will march straight towards the other tower quickly, and if you know that your opponent has been ignoring the Giant Skeleton or has lost a tower because of him, use this to your advantage and plunder your foe.
- Giant Skeletons are well countered by swarms of troops like Barbarians, Minions, and the Minion Horde, or troops with good hitpoints and damage like the Knight or Mini P.E.K.K.A. However, with Barbarians you must always place them behind the Giant Skeleton so that they have enough time to run away before being blown up. Minions can usually run away before the bomb blows up either way.
- A reliable if not very efficient way of countering (or at least delaying) a Giant Skeleton is to drop a Giant in front of your Crown Tower. The Giant will ignore the Giant Skeleton’s meager dps and trundle onward, pushing the Giant Skeleton (and more importantly, its bomb) away from your Crown Tower.
- Putting a Dark Prince behind the Giant Skeleton has many benefits as the Dark Prince pushes the Giant Skeleton with its speed, kills any swarms trying to kill the skeleton, and it has a shield so when the Giant Skeleton dies, the Dark Prince along with the enemy troops will stay near the bomb.
- When the Giant Skeleton is targeted by the tower, you can place a Miner at the back of the tower so that they will have to choose to deal with either one.
- If you place a Mini P.E.K.K.A. behind a Giant Skeleton it will not only push it towards the tower, but also deal heavy damage to the tower. The Giant Skeleton can blow up the tower and act as a tank while the Mini P.E.K.K.A. destroys. However, it is very weak to swarms so bring a spell.
- If the player wants to make sure their Giant Skeleton reaches the Crown Tower with enough elixir to provide a counter for any cards the enemy deploys, they must make sure to place the Giant Skeleton behind the King’s Tower. As the Giant Skeleton marches on with its relatively slow speed, they will build up enough elixir to either deploy a spell or splash damage card before it crosses the bridge. Either a Wizard or Bomber is best, as they are ranged and deal high damage; on the contrary, the Valkyrie and Baby Dragon are melee and have low DPS respectively.
- This strategy can still easily be countered by using either a Valkyrie if the card dropped as support is a Bomber or a Wizard, as the player can wait until the Giant Skeleton is across the bridge, and then deploy the Valkyrie between them. The Giant Skeleton will be damaged by both the Valkyrie and the Crown Tower, and its support will quickly be destroyed by the Valkyrie’s splash damage. On the other hand, if the support card is only able to target ground troops, the player should use Minions or Minion Horde. However, if the opponent who dropped the Giant Skeleton has not deployed any cards thereafter, they most likely are waiting for the player to drop their cards so they can use a spell to take out the cards.
- If you are trying to rush this guy to the Crown Tower, Fire Spirit is also recommended, and any swarm that will counter the Giant Skeleton can be devastated or even destroyed. (Place them on the road with the Giant Skeleton in the front and use Fire Spirit as a boost.)
- The Skeleton Army will make short work of this combo, but they’ll be destroyed later anyway.
- It is one of the 10 cards associated with Skeletons, including the Skeletons, Bomber, Skeleton Army, Witch,Tombstone, Bomb Tower, Balloons, Guards and Graveyard.
- According to one of Clash Royale’s Loading Screen Hints, the Giant Skeleton “carelessly” drops his bomb upon death.
- The Death Damage of the Giant Skeleton is several times more powerful than that of the Balloon. However, the Balloon’s normal attacks are nearly as strong as the Giant Skeleton’s Death Damage.
- Neverthless, both attacks are almost as slow as each other.
- The bomb and barrel of the Giant Skeleton appear to be taken from a Giant Bomb trap from Clash of Clans.
- The Giant Skeleton sports an ushanka (a Russian fur cap) on its head. The color of the hat depends on what side the player is on.
- He also appears to have an underbite.
- The Guards and Minions share the same trait as the Giant Skeleton.
- He also appears to have an underbite.
- On App Store photo preview, Giant Skeleton costs 7 Elixir rather than 6.
- He is currently the only tank to move at a medium speed, making him the fastest tank.
|Hit speed||Speed||Deploy time||Range||Targets||Elixir Cost||Rarity|
|1.5 sec||Medium||1 sec||Melee||Ground||6||Epic|
|Level||Hitpoints||Damage||Damage per second||Death Damage|