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“Three fast, unarmored melee attackers. Small, fast, green and mean!”


  • This card is unlockable from the Goblin Stadium (Arena 1).
  • The card spawns 3 fast, melee Goblin, effectively used as diversions, suited to the card’s low Elixir cost of 2.


  • Goblins are effective as a distraction for high damage single target troops, such as the Prince and Mini P.E.K.K.A., offensively and defensively.
    • When using it defensively against Prince, wait for him to start charging. Then, deploy Goblins diagonal to the center in front of him. This will be able to soak up the damage done by the 2x charge damage and make it so that he has to move a longer distance.
      • Make sure that you deploy the Goblins when the Prince is near the tower. Otherwise, it will start charging again, resulting in a waste of elixir.
    • Can be used as a damage dealing troop behind high hitpoint troops such as the Giant, Giant Skeleton and Golem.
  • A group of Goblins placed behind a Valkyrie, a group of Barbarians, or even the pair spawned by the Barbarian Hut can quickly push these slow-moving high hitpoints troops right into the opponent’s Crown Tower. If not countered, this combination has more than enough damage to kill the tower before the tankier troops die.
  • Their damage and speed can force an opposing player to use Elixir on stopping a group of Goblins.
  • Goblins have low hitpoints so they can be easily killed by spells, such as Arrows, Fireball and Zap, taking into consideration the spells slight duration to cast, to lead the spells impact point.
  • An unsupported and uncountered group of Goblins will manage to land a single hit on the opposing Crown Tower of the same level. This is a very elixir-efficient way of finishing off a low-health tower, assuming the enemy doesn’t have the elixir and/or the troops to counter it.
  • Goblins are a cheap way to deal high damage to building-targeted troops, such as Giant or Hog Rider.


  • The Goblins originated from Clash of Clans, where they carried a small bag which was designed to steal resources.
    • Despite their origins, the Goblins carry daggers, not bags.
  • Goblins are similar to Spear Goblins. However, take note they are not ranged and have to run up to a target to melee.
    • Goblins also have significantly more health and damage than Spear Goblins.
    • This is bizarre, as they appear to be quite lean and small compared to Spear Goblins.
  • Goblins are the same units that come out from the Goblin Barrel.


Hit speed Movement Speed Deploy time Range Target Elixir Cost Summons Rarity
1.1 Very Fast 1 second Melee Ground 2 x1 Common


Level Hitpoints Damage Damage per second
1 80 50 45
2 88 55 50
3 96 60 54
4 106 66 60
5 116 73 66
6 128 80 72
7 140 88 80
8 154 96 87
9 169 106 96
10 186 116 105
11 204 128 116
12 224 140 127
13 247 154 140

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One comment

  1. Summons x3

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