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Minions

“Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!”

Summary

  • The Minions are unlocked from the Bone Pit (Arena 2).
  • It spawns three single target, short ranged, flying Minions with low hitpoints and moderate damage.
  • An Minions card costs 3 Elixir to deploy.
  • The Minion’s appearance is that of a blueish purple gargoyle with large horns, stubby wings and large hands with sharp vicious claws that are covered in what seems to be Dark Elixir (from Clash of Clans).

Strategy

  • The Minions can be used to support high hitpoints troops like Giants. They can also distract slow-targeting units like the Inferno Tower.
  • Attacking Minions with no support can be easily destroyed due to their low hitpoints. Keep in mind that Minions have a very high damage capability, and if they manage to get to a Crown Tower, they will deal massive damage to it.
  • When unsupported, Zap can counter it effectively. Fire Spirits can also counter this card because of splash damage. However, to gain further positive elixir trade, kite them into the kill zone using Skeletons or use Ice Spirit to freeze them.
  • Like the Minion Horde, Minions can destroy many small units like the Bomber or Goblins with ease, and have a significantly lower risk factor compared to the Minion Horde, largely because most players are not willing to use their Arrows on Minions. (In fact, they can survive Arrows three levels lower.) The trade-off is that they have much less damage per second and might not be able to defeat certain threats fast enough.
    • The Minions (and Minion Horde) are extremely effective at destroying enemy Balloons, as the Balloon only targets buildings and is vulnerable to the player’s defending troops.
    • They can also cause significant damage to larger units like the Knight but will need some help in distracting them and doing additional damage.
    • Minions can also defeat the Graveyard since the Minions can attack spawned Skeletons quickly.

Trivia

  • The Minion Horde’s description describes 3 Minions as a crowd.
  • In Clash of Clans, the Minions have a noticeably longer range than in Clash Royale.
  • In the description, the “Roses are red, Minions are blue” line is from the classic love poem starting “Roses are red, Violets are blue”.
  • They appear to have an underbite.
  • The Minions in the card picture of the Minion are darker in skin colour compared to the Minion Horde. They also appear to be wearing indigo gloves, as opposed to the pale reddish-purple gloves worn by the Minion Horde. They also seem to have red/blue eyes in battle, instead of purple eyes on their card.
  • If you look closely, the Minions’ “spit” seems to come out of their fists, not their mouths.
    • This is confirmed by the Clash Royale trailers Trophies and Landscaper, where the Minions seem to build up dark elixir from their hands and throw it at their enemies once the ball is big enough.
    • But in Clash of Clans they spit Dark Elixir from their mouths.
  • They have the same hitpoints as an Ice Spirit of equal level.
  • Minions are the only non-skeleton related card that the player can unlock from the Bone Pit.
  • They had an exact Clash of Clans look in the trailer. The same goes for Valkyrie.
  • Their first counterpart unlocks at Arena 4. The much larger counterpart unlocks at Arena 7.

Statistics

Hit speed Movement Speed Deploy time Range Target Elixir Cost Summons Rarity
1sec Fast 1sec 2.5 Air & Ground 3 x3 Common

 

Level Hitpoints Damage Damage per second
1 90 40 40
2 99 44 44
3 108 48 48
4 119 53 53
5 131 58 58
6 144 64 64
7 158 70 70
8 173 77 77
9 190 84 84
10 209 93 93
11 230 102 102
12 252 112 112
13 278 123 123
Summary
Minions
Article Name
Minions
Description
It spawns three single-target, short-ranged, flying Minions with low hitpoints and moderate damage.
Author
Publisher Name
Clash Royale Guides
Publisher Logo

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