“Sparky slowly charges up, then unloads MASSIVE area damage. Overkill isn’t in her vocabulary.”
The Sparky is unlocked from the Builder’s Workshop (Arena 6) or a Legendary Chest. She is an area damage, medium-ranged troop with high hitpoints and very high damage. A Sparky card costs 6 Elixir to deploy. The Sparky takes the appearance of a siege machine with a tesla coil mounted atop of it.
- Sparky is capable of taking out high hitpoint troops such as Giant and Royal Giant in just a few hits.
- Players can also use Sparky to counter the P.E.K.K.A. However if the P.E.K.K.A is at least two levels higher than Sparky, it could be risky as the P.E.K.K.A will survive 2 blasts from and eventually kill Sparky due to her very high damage and hitpoints.
- Because Sparky deals immense damage, she is best used as a support troop, ideally behind a tank like the Golem, P.E.K.K.A., or Giant.
- Rage can significantly increase the damage output of Sparky and her support units, allowing them to take out Towers with ease.
- Sparky’s damage can be wasted on weak troops like Goblins. Make sure to have splash units such as the Bomber, Princess, Wizard, Executioner or Fire Spiritsbehind her to kill low hitpoint troops and clear the way for Sparky.
- A Tornado pairs extremely well with Sparky since it can clump up troops, allowing the Sparky to hit all of them at once. If there are any splash units escorting her, those units can also use the Tornado in the same fashion, thus multiplying the potential damage output. Deploying the Tornado next to the Crown Tower could potentially allow the Sparky to critically damage or even destroy the tower along with any troops deployed to protect the tower.
- A P.E.K.K.A. is good with Sparky, as her high damage will eliminate any medium health troops trying to kill the Sparky. However, this combo is very weak to swarms and air troops. Make sure to have a splash unit behind her at all times if trying this.
- Sparky has many counters. Guards, Battle Ram, Cannon Cart and the Dark Prince are particularly effective due to their shields. As long as the shield is up they cannot be killed by the instance of damage that destroyed the shield.
- A lone Sparky may be countered with a Tombstone. Due to the Sparky’s slow attack speed, the spawned Skeletons will distract her indefinitely. If placed correctly, the Skeletons can distract Sparky while the Arena Tower will kill her. Even if the Sparky gets a hit on the Tombstone, the 4 spawned skeletons will cause more distractions.
- The Graveyard is an effective but expensive counter for a lone Sparky since it will distract her for a maximum of 7.5 seconds and has a high chance of destroying her. The random nature of the spawned skeletons means any supporting splash units are ineffective against Graveyard, leaving plenty of time for you to deal with the push.
- High damage cards like the P.E.K.K.A., Giant Skeleton, Rocket, and Lightning can cripple if not destroy Sparky. However, Sparky does deal area damage within a large radius so poorly placed Barbarians and Goblin Gangs will be wiped out immediately. Another thing to remember is that Sparky hardly ever comes in alone so your Minions may be vulnerable to support cards. For the same reasons, Guards and the Dark Prince will absorb one attack but will be taken out quickly and the P.E.K.K.A. may not target Sparky.
- Cards that stun or interrupt an attack will be incredibly effective against Sparky. They will disarm her for at least 5 seconds, leaving plenty of time for your troops to destroy Sparky. Lightning, Freeze, and Electro Wizard are particularly effective. Lightning cripples Sparky, Freeze disarms supporting troops as well, and Electro Wizard will make it impossible for Sparky to attack. However, the Electro Wizard can easily be killed with a high damage unit like the P.E.K.K.A., who can one-shot an Electro Wizard two levels lower. Also if the Electro Wizard is badly placed and it’s not targeting the Sparky, the Sparky will kill it.
- Sparky hardly ever comes alone. Use this to your advantage and lightly attack the other lane to force the Sparky user to defend, and prevent them from creating a Sparky combo. However, make sure you have enough Elixir to defend against the Sparky. Because of this, if you are the one trying to create the Sparky push, only try to reveal the Sparky once you put down everything else.
- Sparky’s slow movement speed often results in all of its support clumping up around her. This means it is very easy to gain large positive Elixir trades with a Rocket or a Giant Skeleton. Rocket can destroy a Sparky 6 levels lower than itself, and a Giant Skeleton can cripple a Sparky and everything around her.
- There is a loading screen hint that directly refers to the Clash Community’s nickname for her. Calling Sparky “trash can on wheels” hurts her feelings. This may suggest that Sparky is a sentient being.
- Its tip resembles a level 7 Hidden Tesla from Clash of Clans placed on a wooden cart with wheels. The same tip appears on top of the Level 7 Clash of Clans Laboratory.
- When fully upgraded, she deals the second highest damage per hit of any card in the game, at 1,606 damage. This is second only to the 1,792 damage of the max-level Rocket.
- However, Sparky has a thoroughly average damage per second due to her hit speed, which is the second slowest hit speed in the game, the first being the Mortar at 5 seconds.
- The Level 14 Sparky (obtained via Level 13 Mirror) does 1,760 damage per hit.
- She is currently the only card who has had her description changed three times.
- She has the 2nd widest splash radius of any troop, at 1.8 tiles, only next to Princess which has 2 tiles splash radius.
- An enemy Sparky always drops her wheel when destroyed. The other troops that drop items are the Knight, the Mega Minion, the Dark Prince, the Guards, the Mega Knight, Rascals, the Executioner and the Cannon Cart. However if a friendly Sparky is destroyed, nothing is dropped.
- The three notes Sparky makes when charging up are C, E♭, and G♭, making a c-diminished chord if put together.
|6||4 sec||Slow (45)||1 sec||4.5||Ground||x1||Ground||Troop||Legendary|
||Damage per second