Home / Tag Archives: Air Ground

Tag Archives: Air Ground

Mega Minion

“Flying, armored and powerful. What could be its weakness?! Cupcakes.” The Mega Minion is unlocked from the Royal Arena (Arena 7). It is a short ranged, flying troop with moderate health and high damage. A Mega Minion card costs 3 Elixir to deploy. It spawns one large Minion wearing a …

Read More »

Fire Spirits

“These three Fire Spirits are on a kamikaze mission to give you a warm hug. It’d be adorable if they weren’t on fire.” The Fire Spirits card is unlocked from the Spell Valley (Arena 5). It spawns three area damage, short-ranged Fire Spirits with low hitpoints and moderate damage. A Fire …

Read More »

Three Musketeers

“Trio of powerful, independent markswomen, fighting for justice and honor. Disrespecting them would not be just a mistake, it would be a cardinal sin!” The Three Musketeers are unlocked from the Royal Arena (Arena 7). It spawns three single-target, medium-ranged Musketeers with both moderate hitpoints and damage. A Three Musketeers card …

Read More »

Princess

“Shoots a volley of flaming arrows halfway across the Arena. The Princess is afraid of germs, so keep the rabble away from her!” The Princess is unlocked from the Royal Arena (Arena 7). She is an area damage, long ranged troop with low hitpoints and moderate damage. A Princess card costs …

Read More »

Ice Wizard

“This chill caster hails from the far North. He shoots ice shards at enemies, slowing down their movement and attack speed.” The Ice Wizard is unlocked from the Spell Valley (Arena 5). He is a decent area damage, medium-ranged troop with moderate hitpoints, similar to the Wizard. An Ice Wizard card costs …

Read More »

Arena Towers

Each player has a pair of Arena Towers on their respective side of the map, each on the left and right side of the King’s Tower. Each Arena Tower is 3 tiles from the side of the Arena and 4 tiles from the back (the Arena is 18 tiles wide, …

Read More »

King’s Tower

“The King’s Tower is the most important tower in a battle; don’t let the enemies get to it! If it is destroyed, you lose immediately!” Idle Mode Defense Mode Each player has a 4×4 King Tower, located at the center back of their side of the map, 1 tile from …

Read More »

Wizard

“The most awesome man to ever set foot in the arena, the Wizard will blow you away wit his handsomeness… and/or fireballs.” The Wizard is unlocked from the Spell Valley (Arena 5). He is an area damage, medium ranged troop with both moderate hitpoints and damage. A Wizard card costs 5 Elixir to …

Read More »

Minions

“Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!” The Minions are unlocked from the Bone Pit (Arena 2). It spawns three single target, short ranged, flying Minions with low hitpoints and moderate damage. An Minions card costs 3 Elixir to …

Read More »

Musketeer

“Don’t be fooled by her delicately coiffed hair, the musketeer is a mean shot with her trusty boomstick.” The Musketeer card is unlocked from the Training Camp (Tutorial). She is a single-target, medium-ranged troop with both moderate hitpoints and damage. A Musketeer card costs 4 Elixir to deploy. She has purple combed hair, a plunderbuss-styled …

Read More »